Reviews by MathBrush

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Camelot Jack, by David Turner

1 of 1 people found the following review helpful:
Impressive but flawed hand-made C# system for short fantasy game, May 13, 2024
by MathBrush
Related reviews: about 1 hour

The trouble with parser games is that players can type in literally anything and hope to get a reasonable response out. This causes problems when the player enters something that seems logical to them which the game rejects.

There are two ways of addressing this: training players on a standardized set of verbs, so they enter a narrower range of commands, and programming more responses into your engine/game.

This game is a custom C# engine. Unfortunately, it doesn't recognize as wide a range of commands as most of the popular parser engines do, and it doesn't use common player-recognized commands and shortcuts like I and L, so it's missing both ways to keep player frustration at bay. I ended up frustrated a lot. I couldn't even read the initial text, as it scrolled off screen and mouse and arrow keys didn't move it (althought pg dn eventually did).

There are buttons and an extra text field, designed to make the task easier, which helped. But overall I think that the author vastly underestimated the ability of players (including me) to type exactly the wrong thing, over and over.

Combined with this, the game does not save or undo (and I had to manually exit to restart), and it has several instant deaths and other ways to lock yourself out of victory (I had to restart on two different occasions because I GAVE something TO someone, which the game accepted, but they didn't give it back).

The storyline is that you are in a dungeon cell where Excalibur has appeared, in the stone, and you have to escape. There are a few segments with fairies, but that's the end of this preview.

As a C# project made in a month this is very impressive, so much so that I would be impressed by this if I were on a hiring committee. As a parser game among many other parser games, it falls a bit flat. I don't know if the author reads IFDB reviews, but I'd suggest looking at some other current parser games to see what's possible in terms of responsiveness, and/or running more cycles of feedback with having people test the game and see what commands could be implemented to smooth gameplay.

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Lysidice and the Minotaur, by manonamora

4 of 4 people found the following review helpful:
Mythological game set in a complex labyrinth , May 5, 2024
by MathBrush
Related reviews: about 1 hour

This game was part of the Text Adventure Literacy Jam, which requires a tutorial and asks authors to make games appropriate for newcomers.

The tutorial in this game was, I thought, as long as the whole game, as it was very complex, involving following a complex recipe. I was surprised to find out there was more after, and quite a bit!

This is one of the longer Adventuron games I've seen in a while, not as big as Faeries of Haelstowne, for instance, but it took me around an hour or more.

You play as an Athenian maiden trapped in the labyrinth with the minotaur. But...he's actually a very nice minotaur. And he needs your help!

The gameplay and story reminded me of Bronze by Emily Short in a way, with an injured beast man that you have to care for. But this is a more positive game, and contains many references to Greek Mythology.

One thing I liked about this game was that it has a lot of optional side quests, meaning that if you are having trouble you can just leave, but if you're enjoying yourself and want more of a challenge you can attempt the other quests.

There are a lot of hints and things.

I had several parser frustrations, many of which were just due to having a complex project in Adventuron, in my opinion (I had a big Adventuron project that had similar issues). I passed on everything I found to the author, though, and I didn't have much trouble completing the game in the end.

I liked the storyline overall, and felt it was a good spin on mythology and I loved the synergy between me and the minotaur. Glad I played.

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Day Out, by Zeno Pillan

2 of 2 people found the following review helpful:
Several mini-stories accessible from a hub, May 4, 2024
by MathBrush
Related reviews: about 1 hour

This is an Adventuron game designed for the Text Adventure Literacy Jam. It has simple puzzles and structure, designed as an introduction to IF.

The author often had trouble when playing Adventuron on mobile because it wouldn't save, so this game is based on a password system. An early choice in the game leads to 4 branches, each accessible by a password.

Most of the gameplay revolves around driving to work, getting an assignment, then carrying out a task involving riddles or metaphoric actions of various sorts, including solving number patterns and changing the emotions of animals. There's one big final chapter at the end.

Overall, the game has some heartwarming moments and some big ideas. The execution doesn't really pull through though. There are a lot of typos and grammatical errors; the author is a non-native speaker, likely using a mobile device based on the author notes, but it may be worth running the text through a spellchecker like grammarly (you can even put code into spell checkers, just ignoring the errors the code part causes). A lot of items are underimplemented; one important item is stuck in a gate, but X item acts as if it's not there; similarly, there is a billboard that you can't EXAMINE or LOOK AT but can READ. You have to GO OFFICE to go to the office, but if you try to GO ______ for an address, it says 'not yet'; instead, you must just type ______ (i.e. the address itself). Due to these issues, I found myself struggling to enjoy parts of the game. With more polish, I could see this being very fun!

There is some pixel art, which ranges from abstract and confusing to fun and silly. There is an odd part about buying underwear off models, leaving them nude, but otherwise it's pretty solid.

Overall, lots of fun stuff here, just needs some more care and attention to spelling and implementation.

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Der Turm des Hexenmeisters, by Carsten Pfeffer

1 of 1 people found the following review helpful:
A compact fantasy game written in a custom engine, April 27, 2024
by MathBrush
Related reviews: about 1 hour

This game was entered in the IF Grand Prix 2024, in German. In it, you play as someone determined to stop a sorceror from hatching a dragon egg and dooming the nearby community.

Gameplay revolves around looking around, exploring, and then using different items you find to open up new areas.

It's written in a custom engine which looks visually appealing but which I struggled with. A lot of objects weren't implemented that were mentioned in the text, and many synonyms I've become accustomed to from other German games didn't work here, so I had about 25 commands at the beginning that weren't understood. I finally got one to work by accident. Exploring around, some commands were hinted in the text and just didn't work; an example (not from the game) would be like 'it looks like you can pull it!' but 'pull' doesn't work.

Not being a native speaker compounded this problem, but I've seen on the German forums that others had the same problems. I ended up using the walkthrough helpfully provided, pausing here and there to explore some.

Other than that, the game is a good fantasy game. Some of the puzzle solutions were a bit confusing but the game is small enough that just trying everything should be fine.

A new IF engine takes a ton of work. This one is very promising but could use some more synonyms. For instance, in Inform I can type 'Oben' and 'Hoch' and both make me go up, or just 'schau' for looking around (maybe these are unusual commands and I've trained myself wrong by misplaying other German titles, a native speaker would have to correct me). I see now when writing that there was a Help page on the front page of the game, but I didn't see that when I first played, and typing Hilfe didn't bring anything up in game. The help page would have helped some, though, but it doesn't mention the up and down directions, which I struggled with.

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Staub, by IkeC

2 of 2 people found the following review helpful:
A classic Western with a traveller helping solve a mystery, April 23, 2024
by MathBrush
Related reviews: about 1 hour

This was a well-made Inform game in German with custom CSS. It uses the Hybrid Choices extension for Dialog.

You play as a traveller who comes to a small town looking for your love. In the meantime, though, you find a mystery, as a young man goes missing.

Gameplay revolves mostly around dialogue and exploration, with one puzzle involving several metal implements that I found confusing enough for me (a non-native speaker) to need to look at the walkthrough, but once I saw the commands it made sense.

Between conversations, there is often a lot of fetch-quests, where one person asks you to go find something and bring it back. I felt like it was a lot of fun most of the time, but one specific part felt a little repetitive, as there are three things in a row where you get an item, use it, realize you need another, get it, use it, etc.

Overall, I liked the writing and thought the flashbacks were neat. A very strong game. Near the end there were two weird things; the use of the word (Spoiler - click to show)drugs to refer to illegal things, when it was more (Spoiler - click to show)a reference to pharmaceuticals at the time</spoil>, and a somewhat derogatory term for Asians spoken by an uncultured man.

'Western' is definitely an underutilized IF category so it was nice playing a very polished game in this genre.

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Codex Crusade, by leechykeen

2 of 2 people found the following review helpful:
A complex Twine game about exploring an enormous library, April 20, 2024
by MathBrush
Related reviews: about 1 hour

This game was in a poll for games that need more reviews.

In this game, you play as a lowly librarian who has been tasked by a mysterious stranger with finding the Babylon Book, which contains all stories that can ever be written.

This is meant to be the first in a three-part series. The bulk of the game takes place in a bizarre student cafeteria where history, magic, and collegiate life mingle.

The game uses a lot of styling, and has cycling links, background images, music, and a lot of text boxes where you can type what you want. I'm not sure how often the game checks what's in the type boxes; I had one puzzle where for sure it mattered, but others didn't.

The story is madcap and surreal, so it can be fun but also hard to follow at times. I wasn't quite sure how I ended up in the cafeteria, or why I couldn't leave it; and I encountered many things before I knew how to make use of them.

But, this is fairly compact, and it's not too hard to explore everything even though there's a lot. So I was able to figure out things in the end.

I definitely think I'd play the next few games. The one thing that I wish were a little different was the many times where I saw a cool feature (especially text boxes) and didn't know if it was 'cool feature just to have fun with that is only used for characterization' or 'essential puzzle component'.

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Renegade Brainwave, by J. J. Guest

6 of 6 people found the following review helpful:
A music-enhanced goofy night in a cemetery investigating aliens, April 9, 2024
by MathBrush
Related reviews: about 1 hour

There have been a couple of polls over the years for 'games that need more reviews' and this has been on all of them. I loaded it up once a few years ago, but it seemed somewhat overwhelming.

But I'm glad I've finished it now!

This is a goofy, intentionally silly game in the vein of Escape from the Crazy Place. You are a police officer dressed as a Go Go dancer. Your partner is Donald McRonald: clown, pyromaniac, and overall goofy character.

The game map is split into about 9 main locations with a couple of extra ones. Gameplay revolves around bringing items from one area into another and getting Ronald to cooperate with you.

The plot is that something mysterious fell out the sky and crashed into the graveyard, and now so many of the dead and buried are rising up out their graves!

There is background music, which I thought was well-chosen; it felt like the soundtrack to one of those movies within a movie you see when people reference fake black and white horror films, like the werewolf movie in the Thriller music video. It has a lot more character than much of the music I've seen in other IF games.

However, I also found a lot of bugginess. The jelly doughnut was a major problem; I found it in a grave. I took it. Then I took something else in the grave, and it said I took the doughnut. I later gave the doughtnut to Donald, and it said he ate it, but then I still had it in my inventory. Similarly, the hints just went blank when first entered the (Spoiler - click to show)spacecraft. There were also a lot of interactions which may have been bugs and may have not; like when I opened my purse, and (Spoiler - click to show)tried to get something out and died, so I tried giving it to Ronald and told him to open it, then when I had it again I could take stuff out and not die, even though the boa was in there. Similarly, with the main nemesis, (Spoiler - click to show)I first tried doing nothing, and died; then breaking the machine, and died; then going through the light, and died; then talking, and that just gave a normal response. So I tried attacking the dog herself and got mind controlled away. So things were kind of chaotic. There are also several typos, mainly missing quotes when a sentence has a dialogue tag in the middle.

The characters and writing are funny and high quality, and the music really helps the ambiance. I enjoyed a lot of the puzzles, too. I wonder if that's why there are so few reviews; the game is good enough that no one would give it a 'this sucks, don't try this' review, but tricky enough to finish that people who like it often aren't able to see the end. However, I should note that as of writing this in April 2024, this game has a lot of 4-5 star ratings, while I'm giving it a 3-star rating, so my experience may be atypical.

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CINERIP, by Wilem Ortiz

1 of 1 people found the following review helpful:
Long, complex and creepy story about a private cinema showing, March 31, 2024
by MathBrush
Related reviews: about 1 hour

This is a pretty substantial Moiki game with a creepy atmosphere, in French.

There is a book you love that is finally getting a movie adaptation! And your friend has a friend who knows someone who has an early bootleg copy!

The book is about a woman who reincarnates throughout history, including as various animals, but who can take control of some of the reincarnations given the right ritual.

Going to the movie takes you to a dark and frightening theatre where everyone behaves strangely...

The game gives the impression that there are many branches, although I only played through once. There are numerous quick-time events, which were difficult for me as a non-native speaker.

The use of background images, music and occasional voice were very effective, and I was impressed both by the technical skill and the storytelling.

I was left unsure of how the final events of the game where I learn more about myself were connected to either the book or the movie; perhaps if I had played more, I could have seen the truth.

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Le chaudron d'Anaritium, by Open Adventure

1 of 1 people found the following review helpful:
A fantasy mystery traversed through a map , March 25, 2024
by MathBrush
Related reviews: about 1 hour

This is my first time playing an OpenAdventure game, and it was interesting. I didn't get it at first, so I tried a tutorial game, and then it made more sense.

This game at first appears highly non-linear, but it becomes apparent that everything is laid out for you step by step. The way the game works is that you have a map, a list of places on it, a list of people, and rumors on the bottom. You can click on many of these things. Each time you do, you get a paragraph or two of information. Very occasionally, you can click within that paragraph to unlock more areas, or type in a password of sorts to get to a new area or even an entirely new map (there are 2 maps in this game).

At the end of each map there is a self-graded quiz where you type in the answer to various questions. Then, instead of checking your answer, it tells you the truth. I've seen this way of doing mysteries before and it works fairly well here, although it limits your opportunity to correct yourself when wrong or to work on improving a partial answer.

The storyline is that a goddess has a magic cauldron in your village that has an awful curse put on it against any villager who steals it. Yet, it has been stolen. You, a bard, have to figure out who did it and why!

There was a lot of text in this game. I try to avoid using google translate but leaned on it at some points. It seems well-written in french. Due to the quirks of language translation, I had to laugh at google's attempt at translating this (to no fault of the author):

Original: "Il semble que vous allez devoir mouiller vos braies pour continuer la traque..."

Translation: "It looks like you're going to have to wet your pants to continue the hunt..."

Overall, this format seems like it has some clear advantages for mystery games. I'd be interested in seeing how it would work for other genres.

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Head Case, by C. Scott Davis

1 of 1 people found the following review helpful:
Solve a splitting headache, March 25, 2024
by MathBrush
Related reviews: about 1 hour

This brief Inform game has you waking up with temporary amnesia in a medical research facility with a door that has recently been welded shut.

It's a small game with about six rooms. There are two major tasks to take care of: getting some quiet and making things dark.

It is possible to lock yourself out of victory unwittingly, I believe. And one major puzzle requires some intuition that is not in the room description and which doesn't make sense based on earlier responses. In particular, (Spoiler - click to show)you have to turn off a radio, and TURN OFF RADIO says you can't turn it off and BREAK RADIO says you can't do anything to it, and it's too big to TAKE or PUSH. The solution is apparently to UNPLUG radio, despite the lack of a plug being mentioned.

Overall, it works as a small game to make to get used to Inform, but I prefer Sidewise by the same author.

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