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Spring Thing 2024 page
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Interactive Fiction Writing Month version (2009)
Contains mhilborn​_2/mhilborn​_2​_story.z5
Story file, walkthrough, and source code.
Requires a Z-Code interpreter. Visit IFWiki for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)

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Octopus's Garden

by Michael D. Hilborn profile

2024

(based on 3 ratings)
2 reviews

About the Story

You have no complaints about your aquarium... except for its view. You’ve been staring out the same window for months on end. It’s time for this octopus to make a change.

Author's Comment: "This author's attempt at an interactive cephalopod escapade. Originally conceived and written during the second week of the first (and, possibly, only?) Interactive Fiction Writing Month, this game sat dormant on a hard drive for over a decade until recently dusted off and polished (a bit). Enjoy!"


Game Details


Awards

Entrant, Main Festival - Spring Thing 2024

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Number of Reviews: 2
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1 of 1 people found the following review helpful:
An octopus nestled in sweaters!, April 7, 2024

This is a cute game! I've never played a game with an octopus PC before, and my favorite aspect was the descriptions, which paint such delightful pictures as an octopus snuggled up in a drawer full of sweaters and an octopus sitting on a window ledge high above the city. "You're splayed out on the hardwood floor" is just perfect too. I also thought the plot was well done; your goal is to get your owner to move back out of her boyfriend's apartment, and I wondered how I might possibly accomplish that until it became clear that (Spoiler - click to show)her boyfriend is cheating on her, and thus my goal was to expose him.

I did have some struggles, mostly notably with the faucets as Mike already pointed out in his review. I also thought (Spoiler - click to show)opening the window latch with the plunger was a bit far-fetched; I don't think that would actually work IRL, and from the setup described I would have thought my arms would be able to reach it without issue. (Also, minor quibble, but octopus' limbs are actually arms, not tentacles!) It also got a bit old having to return to my tank every so often--I liked the realism of this, but I wish the game would've had me automatically drop everything I was carrying when I tried to get in, so that I wouldn't have had to type "enter tank. drop all. enter tank."

I had a little trouble with the endgame, too. Partly because I had completely failed to (Spoiler - click to show)examine myself in detail, so I missed that I could squirt ink until I turned to the hints for help with the clothesline--that one's definitely on me. But I also had to use the tip from Mike's review for getting the winning ending; (Spoiler - click to show)having to close the bottom drawer seemed pretty unintuitive, and I wasn't sure why it mattered that I was out of my tank at that point---I would have thought the presence of a stranger's underwear would take precedence. So overall I found it an enjoyable little game, just with a few hiccups along the way.

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A clever but clumsy cephalopod, May 13, 2024
by Mike Russo (Los Angeles)
Related reviews: Spring Thing 2024

Octopus’s Garden has a lovely premise – octopi in real life have been known to crawl out of their aquariums and get up to shenanigans, so getting to play as one who’s bored of the view from their tank makes for a delightful spin on the parser-game-set-in-an-apartment theme. There’s also a lot of creativity in the implementation, down to the ability for you to wear a baseball cap and play with squeeze-toys just because that would be fun, and a short set of puzzles that lean into an octopus’s strengths and weaknesses, with one that made me feel quite clever when I sussed it out (Spoiler - click to show)(getting the undergarments from the clothesline). There are some elements that are a bit of a stretch – the octopus has a much greater understanding of human behavior and the environment than you’d think, and there’s a subplot about the apartment owners’ sex lives that turns out to be plot-important but is maybe slightly ill-judged. I wish I could say this adds up to a short but engaging romp – but sadly Octopus’s Garden is also weighed down by a bunch of gameplay niggles, design oversights, and typos.

Some of these are actions that seem cued but go unimplemented; they’re not game-critical, sure, but they shook me out of the fantasy of playing as an octopus. The description of the filtration unit in your tank says you disassembled the previous one, for example, but DISSASSEMBLE isn’t recognized as a command, nor do PULL, OPEN, TURN, or TAKE FILTER get you anything but the disappointing default Inform responses when you try to fiddle with scenery. Similarly, if you check out the plastic pirate and treasure chest on the aquarium’s floor, it says it opens automatically, and OPEN CHEST tells you it’ll happen soon if you just wait – but it never does (can’t TAKE or THROW it either, though once again the narration says you liked to do that to previous tank decorations). And you can’t PLAY with your toys.

Similarly, there are some inconsistencies in object names – “tub” is unsurprisingly an acceptable substitute for “bathtub”, but if you try to turn on the water you have to distinguish its faucet from that of the sink, and in that case the shorthand is rejected and the player’s forced to type out “bathtub’s faucet.” A window is described as locked, but you can only X LATCH, not X LOCK. There’s an area where the location description doesn’t tell you which direction the exit lies. And while there aren’t many flat-out misspellings, there are a fair number of missing words or other grammar issues.

Admittedly, these issues are comparatively niggling, but I found my frustrations multiplying as I got into the endgame. While the main part of the game simply involves exploring the space, you eventually find an object that, if your owner finds it, will convince her to move, and therefore get you a fresh view (I’m being vague to avoid spoilers, but I’ll say that while I think the chain of deduction that you go down to figure this out is clever, it’s nothing an octopus could ever understand; it’s not the biggest deal in a lighthearted game, but it is the kind of tension the phrase “ludonarrative dissonance” was coined to describe). Trouble is, after I’d found the item, stashed it somewhere she would be likely to find it, cleaned up after myself, and secreted myself back in my tank, the game stubbornly refused to end, or give any indication of what I was missing.

Thankfully there are hints included, so I was able to get back on track – turns out the goal state involves the owner coming into the room to find the item, which requires you to lure her into the room with a loud noise. But as far as I could tell there’s no in-game indication that this is required, much less any suggestion that the owner’s in the apartment rather than having gone out to go to work or run some errands. That wasn’t even the end of my troubles: you aren’t given enough time to sneak back into your aquarium after triggering the noise, and while the obvious solution is to leap off a dresser rather than clamber down it step by step, JUMP is just mapped to GO DOWN and JUMP OFF and its variants go unimplemented. After consulting the hints again, it turned out that I had exactly the correct idea, but for some reason the only way to make a precipitous descent was to close the dresser drawers under me and then try to go down, instead of directly trying to jump.

Here’s the thing though: just as an octopus’s distributed consciousness allows its limbs to act semi-independently while still being part of a single organism (seriously, they have nervous tissue throughout their bodies, octopi are really cool), I have a suspicion that this litany of complaints, from holes in implementation to occasionally-clumsy writing to the read-the-author’s-mind finale, actually boils down to just one oversight: nobody appears to have tested Octopus’s Garden besides the author.

I might be wrong, of course, but there’s robust ABOUT text with thanks to the creators of Inform 7, so if there were testers and they just went uncredited, that would be an odd oversight. If that’s the case, then I have to admit that this is an astonishingly impressive achievement; when I see a parser game without testers I expect game-breaking bugs, broken English, and a sophomoric plot. Octopus’s Garden’s flaws are minor in comparison, basically adding up to a low-level annoyance that some of the standard impedimenta of parser gaming got in the way of my cephalopœdal frolics and made them less enjoyable than I wanted them to be. Even in the form we’ve gotten it it’s a fun, unique game – but I’ve gone on so much about its negatives because I’m disappointed not to have played the superior version we would have gotten if it had followed the number one rule of writing parser IF.

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